Free Download Winning Eleven-Pro Evolution Soccer 07 Internasional Full Version Games

Winning Eleven or Pro evolution soccer is the ancestor of International Superstar Soccer (ISS) or known in Japan as the Perfect Eleven. This game was released for the SNES console system in 1994. Before the era of the KONAMI also have a game that might be called the basic concepts of ISS Konami Hyper Soccer. No official statement has been found that the serial Konami Hyper Soccer is the forerunner of the ISS so that we can only mention these titles without directly linking to the history of Winning Eleven.

When the ISS launched to the market this game has some advantages over its competitors when it is striker, Kick Off and FIFA. Even consumers recognize that this series has a regulatory system better operands causing this game has a complicated way to break the opponent's goal when compared to games like FIFA or at the time.

A year later the ISS Deluxe was released to the market, in Japan the game is known as the Fighting Eleven. Many of the differences found in the Deluxe version which we can refer to below.

The addition of commentators that still sounds both simple and short. Commentator voice is often so late that sometimes the sound does not fit with the scenes that exist in a game.


Tips And Trick How To Play Winning Eleven 07 International

Here are a few tricks from me, hopefully useful for who likes to play WE, worth a try!

- Tips and Tricks WE, How SetPiece The Good:

* Kick very hard (from afar): Press the + swath of up to about half, then followed by a triangular punch, hold.

* Kick a little harder, Curved (from a distance): Click on the + plots, half of exaggerating a little, trus push the curved triangle + direction.

* Kicking weak, curved (close range): Click on the + plot, subtract half slightly, push the O same direction continues to soar.

* So in conclusion if you kick the ball when you hit bottom, then the ball's speed will slow, if followed by the triangle will be hard, otherwise if O kick, the ball's speed will be slow.


- Tips and Tricks WE, Tips Putting Players:

* Striker the right leg, should be placed on the left, if the striker left foot, then it should be placed on the right, to further expand the target penendangan and also affects the accuracy of the kick and the direction of the curve ball.

* Laying the midfielder should have a high passing accuracy and if possible a hard worker,

* Do not put a midfielder who all type of attack, because it can make the midfield becomes unbalanced.

- Tips and Tricks WE, How One-on-one with the Keeper:

* Menchip ball, with a plot can be followed by L1, or L2 and plot, select the reply good living, and to be menchip ball well & properly, it takes practice many times.

* To make the kick more directional accuracy, after pressing the plot is better followed by R2, so that the ball slightly curved towards the goal, so it will certainly be more focused.

* Guaranteed, the opponent will be stunned goalkeeper.

- Tips and Tricks WE, How to Do the Middle Shooting (Kicking Distance):

In my view, long-range shot of the most effective is the squeeze box as much as 2x or more (just do not most). Try to push the first row as quickly as possible, as little as possible, so that the ball does not float, then push the patch again to about half. After that, hold triangle, and the ball's speed will be very hard. If this is successful and purposeful, the ball will be slightly curved due to be kicked by the foot of the inside of the player. But the drawbacks of long-distance kick kick accuracy is reduced.

- If you want good and proficient WE, playing the master is something that is mandatory, because by playing the master, it is really practicing our technique, unlike in the cup, let alone exhebition

Tips and Tricks WE: How to Do the Movement Against Deceptive and Past Players:

- When you're carrying the ball, press R2 many times, after which the motion / dribel your players will become more accurate if we want to avoid, could also be movement of the foot as if to protect the ball due to movement of the feet will surround the ball. Try touching or just before your opponent will steal the ball from your players, you immediately press the button the other way while the right punch R2, then gocekan your players will be more accurate than if we are not pressing R2. R2 button is provided for ease of doing special movements so that the movement of players we will look more lively.

- Suppose you're a winger dribble the ball, then in front of opposing players adan. If this happens, you do not shy away towards the edge of the field and then crossing. My suggestion when the opponent is in front of the player, unplug the front directional keys then press R2 + direction to go straight to the heart of the opponent's defense, I think this is more effective than the crossing.

- Deceiving the opponent 1: If the player you are facing forward, backward press R2 +.

- Deceiving the opponent 2: When a player you are facing forward, press the up / down twice That made a fad hell wrote

Tips and Tricks, How to Do Crossing the Right:
- For crossing horizontally from the side, press O as much as possible quickly.

- For crossing a little bounce from the front sampingke opponent's goal, press O 2x.

- For crossing away from the side, press O 1x

Tips and Tricks, How to dismiss a player all of a sudden:

- Method 1: when the player you're carrying the ball, release the button directions, but while still pressing R1.

- Method 2: off all the buttons and just press R2, your player will stop suddenly and then when you stop the player so the opposing player may be surprised, and you will be more room to move freely

Well it's trick - trick, now ya WE Playing Tips from me:

Tips2 winning eleven play PS 2 / PC:

- If you select a defender, try a height above 180 cm. This is to prevent goals from corner / corner and also anticipate the ball stomach. To note also that the header and jumping ability of players, as well as support in the player's ability to reach the ball the ball over.

- Ideally I'd suggest there are two strikers in front, one a high berteknik (Ibra, Dinho, Henry) and the type of adventurer / explorers, one more to good accuracy (Nistelrooy, Crespo, Toni).

I often use a combination like this because the second striker striker has become rigid and monotonous movements, which one actively looking for the ball and open space, another one is a true type resolver that is ready to receive the ball or ball-ball mature vomit result of the opponent's goalkeeper.

Avoid using the four strikers because in addition to the waste and make the midfield and the back became loose, but also ineffective because it would be difficult to make a breakthrough because of the large target man up front.

- Place a min. A defensive midfielder with high passing accuracy, do not place all the type of attacking midfielder, as it can make the midfield mastery to be less stable and less balanced. This is caused because when all is attacking midfield player then it is highly possible the dangerous counterattack. And also attacking midfielder type are usually very fond of all to be in the front row, so that your players will accumulate in the front row, and nothing prevents the event of losing the ball.

- To make your players to kick harder, after the press box / hide and press triangle, hold.
(According to my experience when playing We, pressing triangle to make a kick terasanya become harder, if you say the same, then this tip is true)

- Sometimes when receiving a kick our goalie did not react at all (blank), to minimize the things they will be, when it will kick your opponent press L1 and triangle to slightly advancing goalkeeper and react.

- When facing a corner, you are obliged to put the defender who is active (by us) and try to height above 183 cm.

Slightly improved graphics and AI.

Substitution or replacement players would be clarified so that it is now possible to see the type of player we choose. Does the type of striker, midfielder or otherwise.

Wearing a strategy led to the name of these strategies appear in the game screen.
Free kick or a corner, now do not need to wait a few seconds until the camera around the player and it is now possible to regulate the movement of the camera rotation.
The time is now having a circular indicator which is always reduced during the tournament.
Now we can tackle on goalkeeper when the ball is in a state out of play, the act is sometimes red card.
Controlling the ball is now more clear.

All of the above list is based on updates from the ISS Deluxe SNES version. Not long after ISS Deluxe SEGA Megadrive version was released to the market. This is the first game to support the ISS series of eight players at once. There are more than 30 teams who competed in the world in this game and there are several players who made have characteristics such as world class players, for example, Valderrama, Baggio, Ravanelli or Petkov. However, because Konami does not have a license real footballers, the players are forced to use false names to avoid lawsuits.

The next era, the ISS moves to PSone and renamed the Goal Storm. Serial Goal Storm or commonly called Winning Eleven 96 in Japan released adjacent to the ISS Deluxe and just got a little improvement so that the serial ISS Deluxe was more popular.

Not long after ISS 64 is produced for the Nintendo 64. This game is a 3D graphics upgrades for ISS Deluxe on the SNES once, Australia is the first country to get a western version of the ISS 64. PSone version of the game is referred to as ISS Pro and is the first production of KCET, the quality of this version is very poor and can not be compared to that of the Nintendo 64.

In 1998, ISS 98 released into the Nintendo 64, this game has a lot of changes compared prekuelnya. The bugs that exist in the ISS 64 is removed, this causes the course of the game becomes more balanced and fun. Thanks to the services of ISS 98, ISS product line is increasingly recognized community and has its own fans. PSone games on the version which is a twin of the ISS 98 ISS Pro 98 is named. This game is made by KCET, so a bit different from the ISS made by KCEO 98 for Nintendo 64 console. ISS Pro 98 experienced a remarkable evolution over the ISS Pro before, but still can not be compared with the existing ISS 98 on Nintendo 64. Just additional information, KCET is headquartered in Tokyo, Japan while it KCEO based in Osaka Japan.

Winning Eleven 3 re-released to the market in May 1998 and in December the same year Winning Eleven 3 experienced an upgrade to Final Version Winning Eleven 3. Habits of Winning Eleven update to final version or the other then every so often done by Konami, this is done by doing a little tweak or update the list of players.

In 2000, PSone acquire ISS Pro Evolution Soccer 2000 which is the translated version of Winning Eleven 4. At this time Nintendo's dominance began to subside and displaced by SONY, so Nintendo 64 get ISS 2000 which is a change of name of the game Perfect Striker 2.

Not long after the era ended and replaced PSone PS2. In November of 2000, another Australian state to obtain the first ISS western version of an update of the Winning Eleven 5. Up to this point KONAMI brand still has two soccer games that have a very different style of game. The second brand is manufactured by KCEO ISS and PES / Winning Eleven, produced by KCET. When the mirror of reality, many people who agree that PES / WE took over the baton glory ISS. ISS game itself was still produced until 2003 in which the game was released for the GameCube ISS 3, PS2 and PC. ISS product line must end tragically when we reach this point, but once the ISS is always being compared to Winning Eleven that in fact at first not very successful in the market.

In April 2002, Winning Eleven 6 arrived in the Japanese market, the European version of this game named Pro Evolution Soccer 2 and comes just six months after the WE appeared in Japan. In this period helped Nintendo's GameCube console sprayed one of the titles Winning Eleven 6, Winning Eleven is adorned with the Final Version. One year later Winning Eleven 6 re-released to the market this is in accordance with the tradition of KONAMI who always perform minor tweaks or updates on serial WE / PES theirs.

In fact in 2002 many products that use brand KONAMI "Winning Eleven". Winning Eleven appear on the handheld for the first time in the same month with WE 6 and platform used is the GBA since that time has not issued SONY PSP handheld. In addition to the portable version Winning Eleven had colonized the arcade machine with the title "Winning Eleven Arcade Game Style", this continues until their final arcade series' Winning Eleven 2006 Arcade Championship "which was released in December 2006.

In October 2003, Winning Eleven 7 again thrown into the market and three months later PES 3 appeared on the market. In the international version of Winning Eleven 7, provided Adidas Premium Package which is a limited edition of Winning Eleven 7. At this point for the first time Winning Eleven series appeared on the PC with the name "World Soccer Winning Eleven 7 International", this continues until now.

Not long after the era ended and replaced PSone PS2. In November of 2000, another Australian state to obtain the first ISS western version of an update of the Winning Eleven 5. Up to this point KONAMI brand still has two soccer games that have a very different style of game. The second brand is manufactured by KCEO ISS and PES / Winning Eleven, produced by KCET. When the mirror of reality, many people who agree that PES / WE took over the baton glory ISS. ISS game itself was still produced until 2003 in which the game was released for the GameCube ISS 3, PS2 and PC. ISS product line must end tragically when we reach this point, but once the ISS is always being compared to Winning Eleven that in fact at first not very successful in the market.

In April 2002, Winning Eleven 6 arrived in the Japanese market, the European version of this game named Pro Evolution Soccer 2 and comes just six months after the WE appeared in Japan. In this period helped Nintendo's GameCube console sprayed one of the titles Winning Eleven 6, Winning Eleven is adorned with the Final Version. One year later Winning Eleven 6 re-released to the market this is in accordance with the tradition of KONAMI who always perform minor tweaks or updates on serial WE / PES theirs.

In fact in 2002 many products that use brand KONAMI "Winning Eleven". Winning Eleven appear on the handheld for the first time in the same month with WE 6 and platform used is the GBA since that time has not issued SONY PSP handheld. In addition to the portable version Winning Eleven had colonized the arcade machine with the title "Winning Eleven Arcade Game Style", this continues until their final arcade series' Winning Eleven 2006 Arcade Championship "which was released in December 2006.

WE / PES arcade version:

In October 2003, Winning Eleven 7 again thrown into the market and three months later PES 3 appeared on the market. In the international version of Winning Eleven 7, provided Adidas Premium Package which is a limited edition of Winning Eleven 7. At this point for the first time Winning Eleven series appeared on the PC with the name "World Soccer Winning Eleven 7 International", this continues until now.

In 2004 as Winning Eleven regular updates again obtained under the name Winning Eleven 8 and PES appear again every few months later. Wait, there's a pretty special feature on Winning Eleven 8 International is circulating in Japan. Feature name is "Winning Eleven 8 Liveware Evolution", by proficiency level features we can make the game via online. This feature is only available in Japan and become a means of testing the ability of the PS2 console online. PES 5 appeared in 2005 and has brought this feature, unfortunately many people do not know or can not use the online features, especially in Indonesia are in fact using the PES 5/WE pirated version 8 or 9. Online features are also available on all versions of PES or WE are on the Xbox, PC and PS2 of course. Winning Eleven is back competing in the handheld with the WE 9/PES 5 in the PSP, this version had a very severe decline in quality because of the limited media used by the PSP UMD. As information the PSP version of the WE sometimes gets subtitled "Ubiquitous Evolution" which means that evolution is present everywhere.

10/2007 WE or PES 6 is the first series that comes in next-gen consoles, or more precisely on Microsoft's console called the Xbox 360. Unfortunately the WE first debut on next-gen console did not work so well, as new KONAMI dabbled in console capabilities. The result WE 10 or better known as X WE feel less lost and reap the scathing criticism. For owners of Xbox 360 in ground water of this moment is not wasted just like that, bad as any X WE remained for some people, the series is worth a try to feel the muscles Winning Eleven wearing a next-gen consoles. There is an interesting info on the PC version of Winning Eleven 10. Compared KONAMI speculate using X WE engine used by the Xbox 360, Konami would rather release a PS2 version of Winning Eleven 10 to the PC. Konami certainly do polish here and there to boost display on a PC Winning Eleven 10. Release of PES6 or WE10 adjacent to the release of Winning Eleven DS. Konami once again fell in the handheld market, but this time lacking the advantages offered by NDS wear so this game is pretty muddy on the market.

Winning Eleven 2008 Winning Eleven is present in a variety of platforms. To be honest for those who are not maniacs ball, the series feels a bit stale and minimal updates. On the PS3 version of this game is only capable of running at 30fps range, this is quite annoying fans in the PS3 Winning Eleven. For PES 2008 version, this problem has been eliminated and PS3 get a better version of WE 2008.

Winning Eleven 2009 is already present in November last year was quite a few changes this time, the players on the field is not visible like a stiff robot army when it receives collision effects from other players. Some movements are added to enhance gameplay, the game still feels faster tempo than the classic Winning Eleven series. Ball movement experienced a total change, in the rain or bad weather slowed larinnya ball like a pretty visible visually, besides the players running speed when it rains much less than the previous series.

Arise a question between the editorial, what difference WE or PES series, and what if we Align the two games are adjacent. Well, actually pretty easy question to answer. Maybe if the ISS was still there maybe we will need an extra research to make sure the second series was made by KCET. PES is actually the European version of WE, but the differences are sometimes carried not just a different language. Sometimes there is little change in gameplay or system that is included. In addition, of course, there are some new updates concerning the list of players or players license.

Although Winning Eleven 2009 is launched, Shingo Takatsuka was not convinced with Konami's WE engine capability, even when TGS 2008 took place without shame Shingo commented EA will use the engine's (FIFA), if permitted by Konami. According to him the use FIFA engine for the WE series is the best option, considering the engine is able to generate graphics on the WE and has a smoother animation than his own engine.


Gameplay Winning eleven 07 Video :



MINIMUM SYSTEM REQUIREMENTS:

Windows 2000/XP
Intel Pentium III 800MHz or equivalent processor (Athlon/Duron/Celeron)
256 MB RAM
DVD-ROM Drive
NVIDIA GeForce 3 or ATI Radeon 8500 video card
DirectX 8.1 compatible sound card
DirectX 9.0c or higher
1.5GB free hard disk space


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